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VRC Light Volumes v.3.0.0 is now ready for a public BETA test! It's a beta test that is mostly for creators: I want you to check if it works in your worlds an if you have problems integrating it in your shaders. (Enable Pre-Releases in your VCC to get it) github.com/REDSIM/VRCLi...

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VRCLV v.3.0.0 is back compatible with v.2.x.x shaders, so it's should be safe to update your worlds! It also has new shadows so if you used older occlusion volumes, you should remake it with a new solution. Also I'm already looking for the worlds for the 3.0.0 trailer video ;P

I'm still pretty new to shader stuff, is it correct to say that an avatar supporting all these fancy new features will have 0 performance hit when in a world that doesn't support them? All that extra work only kicks in if things are #defined by the world? Thanks for all your hard work!! Love this

VRChat does not support global keywords, so it's impossible to hide it behind a #define. So it's just a dynamic branch. But it works, just hits the compilation time.