Post

i don't much care for cosmetics in games, but since we're working on async multiplayer, it'd be good to have some different portraits flying around, to invoke battling (a ghost of) someone else. so...i'm sketching out a 'styling' feature :P #gamedev #indiegame

3 reposts12 likes

reframing cosmetics as a legibility tool for async ghosts, not decoration, is smart. how many distinct portraits before it feels like busywork instead of value?