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Belmont's Curse commits one of the biggest "Metroidvania Faux Pas," not a single rewarding sequence break. Lure a bat into an alcove you need double jump for, whip up to it, enter a room with enemies that one shot you. Kill them after many tries. Reward? A chest you can't reach without double jump.

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I've found a LOT of areas where the game expects a double jump, and immediately after figuring out a way to get past it, you're reward is an immediate roadblock anyway. Also all of these rooms are just treasure rooms anyway, so.... who cares? Let me get my reward for figuring out a new method!