If you’ve ever clipped out of bounds in a game, you know it’s not uncommon for the backsides of objects to be missing. This is a common #gamedev optimization technique. Here’s how to do it in #Unity using the Simplygon plugin: youtu.be/GXa_WDMJSw4
youtu.beGetting started with Visibility culling in UnityYouTube video by Simplygon
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