Simplygon Studios

Simplygon Studios

@simplygon.com

The Standard in 3D games content optimization. https://simplygon.com/

76 followers38 following119 posts

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Some things were never meant to stay contained. Huge congratulations to our friends at Remedy Entertainment on the release of CONTROL Resonant!

A heavily restricted camera gives you a powerful optimization constraint. So why not build your geometry around it? In this Simplygon example, we create a custom #UnrealEngine Python pipeline that generates optimized geometry for each view position. simplygon.com/blog/1378157...

#ForzaHorizon 6 welcomes players to Japan: a location of striking contrasts, where rural landscapes, mountain roads, wooded regions, industrial districts, and the iconic streets of Tokyo City come together in one spectacular driving experience.

Simplygon became an important enabling technology in achieving that goal, supporting Playground Gamesʼ technical art and content teams across three key areas: Hierarchical Level of Detail, Projection Level of Detail, and Impostor Baking. Full #gamedev story: simplygon.com/blog/f2a10dd...

simplygon.comCustomer story: Scaling Forza Horizon 6 with Simplygon — SimplygonForza Horizon 6 welcomes players to Japan: a location of striking contrasts, where rural landscapes, mountain roads, wooded regions, industrial districts, and…

This autumn, Simplygon is heading around the world to meet game developers and help even more studios optimise their games. Our first stop is Shanghai, where we will be attending Unreal Fest Shanghai 22–23 October together with our our colleagues at @havokbuzz.bsky.social.

Simplygon and Havok will be sharing a booth, so make sure to stop by and meet both teams. Whether you want to talk about 3D model optimisation, Havok's Physics, Navigation, and Cloth solutions in Unreal, or the challenges you are facing in your current project.

Simplygon is celebrating 20 years! Twenty years ago, we started Simplygon around the idea that game developers should be able to build bigger and more complex worlds without spending an ever-growing amount of time manually optimizing them.

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But 20 years of Simplygon is really a story about the developers, studios and partners who have trusted our technology and challenged us with increasingly ambitious games. Thank you to everyone who has been part of that journey.

Simplygon is celebrating 20 years! Twenty years ago, we started Simplygon around the idea that game developers should be able to build bigger and more complex worlds without spending an ever-growing amount of time manually optimizing them.

A lot has changed since then. Game worlds have become larger, asset libraries have grown enormously, and the ways in which games are built and shipped have continued to evolve.

Along the way, Simplygon has grown too, from our early remeshing technology to automated LOD generation, HLOD and increasingly integrated optimization pipelines. Today, Simplygon has been used during the development of more than 1,000 titles, something we’re incredibly proud of.

Some things were never meant to stay contained. Huge congratulations to our friends at Remedy Entertainment on the release of CONTROL Resonant!

As reality bends and the strange escapes beyond the Oldest House, we’re incredibly proud to see Simplygon tools helping optimise the world Remedy has created. Congratulations to the entire Remedy team on bringing another ambitious, beautiful and thoroughly paranatural experience to life.

Automation doesn’t have to be hard. Today’s blog is about just a few lines of #Python code. A few lines that can optimize an entire folder of 3D assets using the Simplygon Python API. Less manual #gamedev work. More automation. simplygon.com/blog/d904602...

simplygon.comHow to optimize all 3D models in a folder — SimplygonIn this tutorial, we will demonstrate how to use the Simplygon Python API to batch process all 3D models in a folder. In this example, we will reduce the…

Huge congratulations to Rebel Wolves on the launch of The Blood of #Dawnwalker! We're honored that Simplygon has contributed to the game's development by helping optimize content, supporting the team in bringing their world to players with maximum quality and performance.

A big thank you to everyone who joined us for the #gamescom dev CTO Lunch in Cologne! It was fantastic to bring together CTOs and technical leaders from across the games industry for open conversations, shared experiences, and new connections.

We’re excited to co-host the gamescom dev CTO Lunch in Cologne. An invite-only chance to connect with CTOs and dev leaders across the games industry.

We're revving up the engines for #gamescom2026! Curious about automated 3D asset optimization, LOD generation, pipeline automation, or scaling content production? Let's meet and talk about how Simplygon can help streamline your workflow. See you in Cologne!

We'll be at #DevelopBrighton in July 14–16. If you want to learn more about automated 3D content optimization, we’d be happy to meet you! #DevelopConf

Forza Horizon 6 sets a new bar for scale and visual richness. Huge congrats to Playground Games on an incredible achievement! Proud that Simplygon helped power the optimization behind the scenes. Now it’s time to hit the road at full speed forza.net/forzahorizon6

Next month we will visit #GDC2026 and showcase the latest tech we been working on for automated 3d content optimization. If you are interested in seeing how this can help your #gamedev project, reach out to book at meeting.