Different meshes. Different topology. Same LOD. In this post, we show how to reuse a single proxy model across multiple assets using Simplygon’s Surface Mapper. simplygon.com/posts/10e928... #gamedev
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Different meshes. Different topology. Same LOD. In this post, we show how to reuse a single proxy model across multiple assets using Simplygon’s Surface Mapper. simplygon.com/posts/10e928... #gamedev
1 repost4 likes
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