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help how do you make A Party Of Non-Grid-Based RPG Overworld Characters That Follow A Trail And They're All Evenly Spaced Even If You're Holding The Run Button Or Colliding Against Walls in godot

MOTHER Encore was made in godot, and its characters work exactly like i'm imagining (i went out of my way to play until you get pippi just to see this) i can't find the source code but the game's site says it WILL be open source... they won't get mad if i reverse engineer this one thing, right...?

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