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Part 2 of making my custom scripting language for my game. Making a whole interactable demo for the documentation cause why not. The compiler is written in #haxe allowing me to export it as a JavaScript library that runs entirely on the frontend, making it just a liiiiiittle easier. #gamedev #code

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I had to use prosemirror for work a bit ago sad just thinking about it (iirc codemirror is the code version of prosemirror- if my memory is wrong- oops! ignore me lol)