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Did you know that any language can be bound to control the Godot game engine? Here's a quick test setup with minc running the game loop, drawing a mc test cube. All scripted in minc, no godot editor used. Running on macOS.

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Embeddable scripting languages, and domain specific languages, are interesting, even if they are largely interchangeable. I guess Lua is the number one scripting language for indie game devs, but I guess Python still presence. I kind of like Raku semantically.