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What if Super Mario 64 didn't use the control stick for Bowser's Fight but instead a really bad mechanic no one likes #sm64 #sm64coopdx #gamedev

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As someone who actually played this game, I would have preferred that...maybe then we wouldn't have spent all those attempts trying to make the last bomb hit in the final encounter...what a nightmare.

People's contrasting reactions to this are fascinating. Quicktimes and canned animations make setpieces like this a lot less abrasive but they feel cheaper, less dynamic, gimmicky, while the original is harder and frustrating a lot of the time but feels more natural and it's satisfying to figure out

I'm not sure if a modern Mario 64 remake would do this, but like if Nintendo acted like a normal company during the 7th gen and did one, they'd give you a little spin your joystick indicator and then make you press a button in a short window, where you succeed regardless of where the animation is.

the spin was cool the first 18 times i've fought bowser but i think i can live without ever doing it again. thank you so much