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So I've been pretty quiet about Summoners lately. It's because I've been working on a giant progression system. ⚔️ I shipped it to prod last night! 🛡️ If you win a game, you pick card rewards. If you lose, you start over with a fresh deck. Every game has unique combos.

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The boons system makes every play-through more mysterious. The engineering boon gives you a chance to draw a card whenever you play a building. Now every time you play a building you're waiting to see if it will proc.

It has been a LOT of work to design a flexible system that lets me add all of these power-ups. I'm also trying to build it with multiplayer in mind. And anti-cheat.

Siege Tower is one of my favorite rare cards. It's a building, but it starts every turn by firing an arrow at a random enemy. For some reason this is immensely fun to watch – especially when it picks off an enemy that had 1 health.

ALSO the game sold a few more copies while I was working on this large system. Metrics: I was watching for the number of players that made it through a full game. Now my main metric will be the percentage of players that play multiple games in one sitting.