@chethusk.bsky.social with what you showed in the .NET unboxed video, does that mean we can do NativeAOT cross compilation yet? Or is it restricted to dotnet tools?
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@chethusk.bsky.social with what you showed in the .NET unboxed video, does that mean we can do NativeAOT cross compilation yet? Or is it restricted to dotnet tools?
0 reposts1 like
No - you can't do nativeAOT cross-compilation at all out-of-the-box, even with .NET tools. In my demo I specifically had to build the AOT'd version of the tool for my current platform. For real-world AOT tools, you need to do a scatter/gather to build on each platform: github.com/baronfel/mul...
Thanks, Ido the same thing at work, but it's a little messy in that a different team look after the macOS runners, so I dream about having a single publish from one machine. I've been vibe coding this into existence by continuing the work of Michal Strehovský here: github.com/slang25/Publ...
I don't think it will be feasible to get Windows → macOS to work, but the rest should thanks to `zig cc` github.com/slang25/Publ...