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Hot take: Game development is hard! Yes. It is. But fear not, #indiedev! For almost every #gamedev task, there are tools for the job. We thought it would be helpful to share what we use in our production pipeline, so that you can too! SO HERE WE GO! Uberthread incoming!

Amazing thread! Thanks for all the info. Worth noting— if you’re making a low-fi/low poly game, you can do soooo much in Pro Builder. The last game I shipped on PC & consoles (A Night On The Farm) was modeled entirely in Pro Builder. (And Terrain for the ground.) 😁

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