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Hot take: Game development is hard! Yes. It is. But fear not, #indiedev! For almost every #gamedev task, there are tools for the job. We thought it would be helpful to share what we use in our production pipeline, so that you can too! SO HERE WE GO! Uberthread incoming!

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Are you mad that your Gamedev label has an icon of a controller too? Figured it was pretty obvious that we’re a video game development studio who develops in Unity, given all the videos, posts, and hashtags. Clearly, this list doesn’t pertain to tabletop.

Thank you for sharing your process! Side Note: I would honestly recommend other apps over Photoshop to avoid subscriptions. Something like Clip Studio, where you pay a flat rate for a very good product, can do basically everything, if not more, than Photoshop.

Krita is fantastic; it does everything I need it to and then some, which is really quite good for a $0 open source program. I've especially come to love it for digital painting! 🙂

Amazing thread! Thanks for all the info. Worth noting— if you’re making a low-fi/low poly game, you can do soooo much in Pro Builder. The last game I shipped on PC & consoles (A Night On The Farm) was modeled entirely in Pro Builder. (And Terrain for the ground.) 😁

The goal of our production pipeline has always been to: 1. Minimize the number of programs we use 2. Do as much as we can within Unity For example, we don’t animate in Blender. We animate -everything- inside of Unity.

I've been trying to learn everything I can about game development. And the hardest part is planning out the idea. Sure, I've followed tutorials and made "demos", but never anything REAL. I haven't given up though. I keep learning and playing with different tools, so when I get that idea. Watch out!