Post

I’m building a game on the #atproto!

atplague.com@atplague.com

Imagine Plague, Inc the game, but collaborative and played *across* the #atmosphere. That’s what I’m building. 🧵 The premise:

The biggest challenges I can see while building it:

0 reposts0 likes

Balancing. Finding the right starting % to “infect”, infection chances, and other small gameplay tweaks I’ll probably need to make before I can consider it “done”.

Scale. I’ll likely need to capture a good percentage of people on the AT protocol before it’s even remotely playable with a good chance you’ll interact with another player.

Content. This type of game requires new content all the time. For players it’s a passive game (sign up, join a cycle, forget about it), but the admin (me) needs to keep adding new variants, schedule new cycles, etc.