SweejTech Propagation is out now as part of our license: geometry aware, GPU based obstruction for Unreal Engine 5, compatible with any middleware. www.youtube.com/watch?v=feta...
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youtube.comSweejTech 006: Propagation (Technology Overview)YouTube video by SweejTech
Obstruction has traditionally been a binary affair. A single ray either hits something or it doesn't, so your sound is either blocked or it isn't, regardless of whether the object in the way is a building or a streetlight.
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It's available now as part of the SweejTech license, and the overview video below covers the whole system in ten minutes. For an evaluation copy, reach out at sweej.tech or come say hi in our Discord.
You can learn more about it (including how it works with middleware) by checking out the documentation here docs.sweej.tech/ueplugins/pr...
docs.sweej.techIntroduction and Features | SweejTech DocsDocumentation for all released SweejTech products