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in January, I was working on a Roblox idle game in which you'd run around and collect retro games, then trade with other people to get the ones you want was this peak or should I quit game dev forever????

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btw the reason I gave up on it was not the obvious copyright issues (I don't care about my Roblox account), or even getting the social features working (80% of it was implemented) it was that I, an adult, don't have time to sit down and build elaborate worlds to collect games in

the codebase lives on in my vault of unfinished projects that I will maybe come back to someday. although my schedule is even more packed now than it was in January