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in January, I was working on a Roblox idle game in which you'd run around and collect retro games, then trade with other people to get the ones you want was this peak or should I quit game dev forever????

btw the reason I gave up on it was not the obvious copyright issues (I don't care about my Roblox account), or even getting the social features working (80% of it was implemented) it was that I, an adult, don't have time to sit down and build elaborate worlds to collect games in

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the codebase lives on in my vault of unfinished projects that I will maybe come back to someday. although my schedule is even more packed now than it was in January