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Hey #ttrpgCommunity! What's your favorite way to introduce a mystery into a game? Stumbling upon the crime scene, cryptic NPCs, strange events or something else entirely? #ttrpg #dnd #rpg

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I've just started with Delta Green, which is based around investigation, so: having a dossier of the people involved and the scenario for them to investigate is a lot of fun and gives them something tangible to examine.

Mistaken identity. Part of a previous campaign, the party had an uncommon makeup. They were to sent to a town to investigate why it had gone quiet. And due to their appearance were mistaken for a troop of hired assassins being engaged to eliminate a faction by an invading faction in power.

Our crew had to figure out what was going on and what factions were involved. Then decide what they were going to do. All while not tipping their hand that they were imposters and / or getting killed by various dangerous forces in play.

For paranormal mystery I like to use a voice only one player can hear or something only one player can see. I usually pick the player that never speaks up so the rest of the party will reach out to them for information.

For starting a mystery in a game, usually i like to make an event directly affect the characters. One character could receive a cryptic message, another could be accused of a serious crime, and so on.

Depends on the kind of mystery! Very long term? Usually something odd here or there, and then something that gives those meaning and binds them in retrospect and begins the mystery-proper. A mystery plot? Give the hook right off the bat - NPC, letter, or scene served straight up. Waste no time.