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I did this thing and never posted it but felt like talking about it many of these represent a whole group or era of games in my life, e.g. fantastic contraption represents many classic flash games I grew up with, that one just being a primary example in my memory (for good reason)

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same with moneyseize, I almost couldn't pick a maddy thorson game but for whatever reason this one always sticks out in my mind when I think back to this time. give up robot is a close second. again, this represents a whole group of games like robot wants kitty, focus, achievement unlocked, etc.

rain world is maybe the least /influential/ to me on this list, but its far from the bottom of games that I think about constantly; endlessly inspiring, no other game has left me gawking at the screen while playing as much as this. and perhaps thats why, I can't imagine making something close to it

like many others I've seen sharing this list, cave story was the first time I went "oh you can just make games?" one of the strongest catalysts for me pursuing gamedev. spelunky is similar, I probably spent more time in the computer lab at school playing this than actually studying

frog fractions is an embodiment of a particular characteristic of some games that you'll undoubtedly hear me ramble about if i keep up this account. its sort of become an obsessive trait of my game design tendencies. im not sure frog fractions specifically inspired this, but it's a great example