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Indie devs are in a tough spot: don't use AI, and watch everyone else ship games x5 faster than you or use it and be damned. I don't think there are many coders left that are not using AI agents for coding right now, it's just that effective (been coding games for 28 years, professionally for 20)

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I've seen people SAY they used some tool layer on top of it to spit out text-edited variations of other people's games and fuck that type "edit gorillas.bas" like the rest of us.

I'm not talking about "clone this game" kind of stuff or vibe coding, I'm talking about day to day use on writing debug tools and game systems, things that would have taken me 3 days of work often take me half a day or so and blueprint logic or older tech debt is my bottleneck in most cases

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