Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer.
It's time for a proper announcement!
I'm making a new London-based indie studio with some of my ex-Splash Damage colleagues.
And we're already at work on our first game!
You can follow us here:
"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor https://bit.ly/4hMHbi5
Digital Eclipse's Making Of interactive documentary (similar to Atari 50) is on heavy discount right now. You get the original games across various platforms, the history, and a new version with commentary from JM.
if you are not thrilled about a hard problem being solved I think you're not doing mathematics, you're doing crosswords and you're bummed out someone spoiled the solution for you.
use an abacus if you're afraid of computers, because this is a really silly position to take
I understand the very human struggle, and computer engineers are at the centre of it, your entire skillset that you spent a lifetime cultivating is now something anyone can do, and it puts your self-worth in question. AI spoils the fun out of lots of things that used to be hard
SeverLink crowdfunding campaign is LIVE
We have a playable prototype - just grab it at:
www.backerkit.com/c/projects/c...
If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen!
#indiegame#indiedev#gamedev#lowpoly#y2k
A world where a twist ending is repurposed as a video title. where a thing's climax has been removed, leaving an advertisment for the gap where it used to be. such things are commonplace in. the twilight zone
We just launched the ZERO Sievert Overload update!
Yes, we're not just working on ZS2, we're also helping with the original game.
For this update we helped optimise the game for Steamdeck and potato PC users!
youtu.be/METkbrJCo0c
A few days ago someone in a chat I’m in shared this screenshot and I genuinely, unironically dismissed it as a poorly made “modern AAA version of” meme because it didn’t even cross my mind this could be real
I've been porting this old flash game of mine from actionscript 3 to C++ (custom engine) and it runs at 5000+ fps at 30% gpu usage... I'll add gamepad support, achievements and a nice CRT filter or two and I'll put it on steam/itch for free, maybe port it to sega megadrive?
oh look, it's the new ZERO Sievert 2 dev diary!
this week we talk about our weapon system and how we're handling hit detection and recoil:
youtu.be/V13vQ3cH_Yg
Linus Torvalds clarifies the Linux Kernel position on AI use.
It's not one to be celebrated but, if you're an engineer, as I've been saying, it's one to be understood.
source: lore.kernel.org/linux-media/...
direct quote: "AI is a tool, just like other tools we use. And it's clearly a useful one.
It may not have been that "clearly" even just a year ago, but it's no longer in question today." 1/2
"There are other questions around AI (like what the economy of it will actually look like in the end), but "is it useful" is no longer one of those questions. Anybody who doubts that clearly hasn't actually used it." 2/2
Today we’re celebrating the release of Angels Fall First, which is now available on Steam in 1.0!
Romero Games’ Art Director, Josh Grafton, is part of the development team behind it. (Strangely Interactive) He spoke about the game. Check it out! 🖤✨
store.steampowered.com/app/367270/A...
always loved this artwork, in my mind the frame is part of a gate like the door in the background, great sense of scale, it makes me sad that videogames are just not this cool anymore.
the game is Ishar, by Silmarils, legendary french developer
The artwork of Ishar: Legend of the Fortress by Mark Harrison used on the cover of the #MSDOS and #CommodoreAmiga releases in Europe and North America (Amiga version). Usual upscale/clean/retouch process applied.
I feel so unprepared for the fucking bullshit that tech is becoming, with the solace that everyone else is also that unprepared or worse lol. Which is not much solance.
ANACHRONOX IS 25!
And I am releasing the full story!
Check out my fun little adventure!
www.instagram.com/p/DaHIHYIBYHU/#anachronox#retrogaming#games#doom#wolfenstein#riseofthetriad#commanderkeen#rpg
there's a parallel universe where Skate Jam, the sequel to Space Jam starring Tony Hawk existed and subsequently over there they never had 9/11, wars, covid. They cured cancer and climate change just got solved too
The reason Valve has defined AI code as separate from AI gen is that 100% of games released on Steam now contain AI code in them. 100% ..
Through unity3d, UE or Godot or the steam SDK itself.
Every artists must question how much of their tools rely on AI code underneath, and reconcile with it.
Unreal quadrupling down on AI? Well, if you're considering Godot, keep in mind that the last version that was not made with AI contributions was 4.5.
You can perhaps extend some courtesy to 4.6, but 4.7 openly includes AI-generated code and LLM-assisted changes. Do with this info what you will.
This is the key to understand, AI-assisted doesn't mean "vibe coding" or poorly written code. Vibe coding is literally prompting without even checking results. You're still responsible for the code you try to push into any repository, effort and programming knowledge is still required
I see some concerns raised about Godot's policy on contributions using AI.
TL;DR: Godot isn't vibe-coded.
As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions.
Godot doesn't include AI features nor intends to add any.
I envy your surefootedness. I must admit I am unsure the genie goes back into the bottle and it's given me terrible anxiety.
I think for art, for music, I agree there is no future for AI-gen there...none
For coding, I am not so sure, the evidence is pointing to it being a permanent fixture.