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Indie devs are in a tough spot: don't use AI, and watch everyone else ship games x5 faster than you or use it and be damned. I don't think there are many coders left that are not using AI agents for coding right now, it's just that effective (been coding games for 28 years, professionally for 20)

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Same here. Been programming since forever, over a decade in games. I see absolutely no need for it - creating worse code faster is absolutely not my goal.

My local bubble of London friends is mostly people in AAA, I'm now one of the few indie devs I know, my circle is a mix of people going from "I hate it but they're making me use it" to "I hate it but I must admit it works" to "I'm never going back to code without it"

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My circle is UK/EU AAs and indies and there are some who use it, but they're the minority. "Everybody else uses it to ship games 5x faster" is also quite factitious I'd argue - if that was the case we'd see AAAs being released left right and centre (maybe they're "just around the corner" but 🤷‍♂️)

Fair enough, my comment was factitious, personally with the pressure of funds/payroll/investors I feel the need to give it a go, and making games is hard enough, that's why the damned if you do/don't spirit, I understand the team at Spryfox

And to be clear I know that it "works" to some extent. I'm sure I'm writing a lot of boilerplate I could generate. But, for me, writing that boilerplate - writing those for loops for the 50th time - is simply not something to automate away. It's part of my craft and I genuinely love it.