Post

[Thread] George Lucas, the three-second rule and the Jedi Starfighter example It's a story that Doug Chiang (responsible for some of the finest Star Wars spaceship designs of the last 25 years) often tells at his conferences. 1/25

266 reposts706 likes

This reminds me of two things: 1. How Matt Jeffries design language is so strong that even 60 years later you can immediately identify a Starfleet ship. 2. Will Eisner on comic book character design: that a character should be distinctive enough to be recognizable by their silhouette.

It's about how Lucas chose the designs for the vehicles in the Prequels. As you no doubt know, in the pre-production phase, numerous concept artists and designers draw hundreds of sketches to enable the filmmaker to choose the design that suits him best. 2/25

However, when presented with these drawings, Lucas quickly made his choices. Chiang: "During our art meetings, George came in the room, very quickly looked at the whole board, and right away identified the two or three [designs] that he really liked." 4/25

He's right about efficiency. FWIW, that's what we try to do in our little theatre troupe: posters and costumes that just work. We don't want people to think "oh I love this costume", because the costumes are only there for the whole thing to work.

However, the Naboo starfighter, for instance, felt weird to me because it felt more modern, and in a sense, it was. The original trilogy has older looks because it was made much before the prequels. That was probably inevitable. I agree they did a good job of mixing eras, though.

Both the Jedi Starfighter and the N1 piss me off in one simple way: the impossibility of fitting an R2 into them. The "body deformations" the cross-section books guys came up with to justify them are genuinely hilarious. But then, look at the X-Wing landing gear too. This isn't Ron Cobb design work.

Isn’t it. I like the 3 second idea. And the visually explanatory idea. I mean, x-wings are visual obvious. They’re clearly fighters, they have the equivalent of guns at the ends of each wing pointing to a target. They have a very spitfire feel to them. Space dogfights etc.

A thing this thread drives home for me is how this thinking was not employed in β€œThe Expanse.” That show had many merits but even after watching multiple seasons I could never suss what the Rocinante looked like

Very interesting, I know Guillermo del Toro also uses a silhouette-first approach to his designs. I wonder if he came up with that on his own, or got the idea from Lucas? Either way, it works!