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[Thread] How do you make a ship for a video game? Case study: The Artemis in The Expanse: A Telltale Series (2023) Lead Environment Artist Tommy Spampinato: "The first thing I did on day 1 of pre-production was to create a modular set of..." 1/21

"...corridor pieces that, in testing, we can mag boot walk all over. I also created a variety of tiling textures that I knew I would need like wall panels, floor tiles, and internal tech details for cavities like when we see missing panels on salvage missions." 2/21

Tommy Spampinato: "The process of Artemis exterior design evolved quite a bit. The process started with our Art Director, Anthony Jones. Anthony made a very cool set of kit-bash 3D concepts for us. The team voted on which one we liked best." 4/21

"Taking the 3D concept that Anthony made, Environment Artists James Campell and Jonathan Lauer worked on creating the exterior of the Artemis. We had a deadline with little time to get done: a video trailer made for the 2021 The Game Awards." 6/21

"The early version of the Artemis exterior was not meant to be viewed up close. Our Cinematic Director Alistair Ebinger sets up the cameras to shoot it from a specific angle for the Video Game Awards trailer. I planned to revisit the ship after the first playable was completed." 9/21

"Over time while prototyping other levels for ongoing mocap shoots, the environment team would revisit the Artemis to bring it to completion. Game Director Stephan Frost wanted us to be able to fly around the ship to look at various hotspots." 10/21