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An effective use of the full range of tools available at the time: animatronics, practical models, CGI, stop-motion... The DID (Dinosaur Input Device) armature by @tippettstudio.bsky.social enabled stop-motion animators to produce computer animation without learning animation software programs.
This infamous "Bug Test" by @tippettstudio.bsky.social was used to pitch the effects to producers. It was shot by cinematographer John Hora (Gremlins) on July 21 1994 in Vasquez Rocks, California, and allowed to determine the overall size of the warrior bug. Not final effects โ๏ธ
"But instead of photographing the puppet (as in the conventional stop-motion animation of say, King Kong), sensors on the armatureโs joints fed information directly into a computer, where the movements of a wireframe dinosaur on a monitor exactly duplicated those of the real-world DID armature."
Way more easter eggs & secrets in sci-fi there ๐
From Blade Runner (1982) and The Last Starfighter (1984) to Back to the Future: Part II (1989): A Galaxy of Easter Eggs on my Patreon. "I never realized the StarCar was in BttF2 ! I was too busy being stunned by having the Blade Runner Spinners on set!" => patreon.com/posts/63667676
This is the part of the thread where I do a little self-promotion. ๐คซ
It bums me out that I have to ask instead of letting things grow naturally through my articles, posts and activity on this account, but the end of the month is shaping up to be tough. When you sign up for an annual subscription, you know there are about fifty nerdy articles waiting for you.
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Speaking of Alex Jaeger, even though we haven't quite gotten to Starship Troopers yet, we revisited the creation of First Contact, released one year before:
[Patreon exclusive] To kick off a new summer series, I'm pleased to delve into the rich career of Alex Jaeger, VFX art director for 30 years at Industrial Light & Magic. And we're starting with Star Trek: First Contact (1996): the Borg Queen, the Phoenix chase... ==> www.patreon.com/posts/alex-j...