Fuse Games@fusegames.com16 SeptFuse's Level Design Director, Adam Stone, discusses designing the paddock on Sentinel I: βEvery paddock layout varies slightly from planet to planet, each framed by a vista that captures the core theme of its location."19
The Spaceshipper π@thespaceshipper.comHello, do you have any concept art for vehicles? π16/9/26, 9:01 amΒ·0 repostsΒ·0 likes