Fuse Games

Fuse Games

@fusegames.com

The team behind STAR WARS: Galactic Racer™. Small studio. Big ambition.

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It’s launch day for STAR WARS: Galactic Racer™. Three and a half years ago, Fuse Games was a handful of people with a big idea. Since then, our small team has poured their hard work and talent into our first game, and that big idea comes to life today. Here's a personal message from the team.

Fuse’s Lead Character Artist on the creative process for bringing the intrepid Katja Mox to our screens: “Katja Mox is the ex-heiress to the influential and Imperial-aligned MoxCorp. Her upbringing is reflected in the rich deep wine colours, golden trims and plush fabric of her clothes.”

We’ve been nominated for Ultimate Game of the Year by Golden Joysticks, and are being totally calm and nonchalant about it. 👀 It’s an honour just to be nominated, but it’s an even bigger one that you all got us here. Thank you to everyone who played, shared, and shouted scrib doon.

STAR WARS: Galactic Racer™@starwarsgracer.bsky.social

We're honored that STAR WARS: Galactic Racer™ has been nominated for Ultimate Game of the Year in the Golden Joystick Awards! Voting ends on Friday October 30th. Vote today ➡️ https://www.gamesradar.com/goldenjoystickawards/

Fuse’s Lead Concept Artist on the process of ageing Sebulba: “We’re catching up with Sebulba many years after his race at the Boonta Eve Classic in 32 BBY. His successful racing career is clear from his affluent garments, so it makes sense that he would have an aged rockstar look.”

Fuse’s Level Design Director discusses how the setting influenced level design: “We tried to envision how Imperial structures could realistically create gameplay opportunities for players to discover, rather than it just being a narrative set piece.”

Fuse’s Lead Concept Artist on the process of realising our hero and protagonist, Shade: “For Shade, we added a prominent visor which is commonly seen in motorcross helmets. Not only did this fit Shade’s racer aesthetic, but also appealed to the characters core archetype: the mysterious stranger.”

Scrib doon, sound designers! We’re hiring for a Lead Audio Designer. If you've got a deep love for audio and outstanding sound design & mixing skills, we want to hear from you. 📍 Guildford 🔗 buff.ly/Wsakszr

Fuse’s Lighting Artist on lighting the caverns of Crait: “Crait’s iconic palette provided some challenges. but we had to field the issues of intense reds within a physically based lighting set-up. Red tends to absorb all other light colours, making it difficult to be intentional with the mood.”

Want to know what our top strategies for builds are in STAR WARS: Galactic Racer™? Our Creative Director Kieran Crimmins, Game Director Bill Lane, and Design Director Mark Bridges got together to talk through and showcase their favourite builds and strategies. ⬇️

STAR WARS: Galactic Racer™@starwarsgracer.bsky.social

Fuse Games' Creative Director Kieran, Game Director Bill, and Design Director Mark provide insight into their favorite builds in STAR WARS: Galactic Racer™. Watch the full Game Tactics video here: https://youtu.be/KvcqrEvDA_Y

Fuse Games reposted

An incredible day getting to watch everyone jumping into Galactic Racer! The team have poured so much into this game, it's been a real labour of love.

The time has come to welcome you to the Galactic League. Three years. Over 11,000 builds, close to three quarters of a million files, and countless playtests. This is the result of our hard work. We can't wait to see you on the track. Pilots, start your engines.

STAR WARS: Galactic Racer™@starwarsgracer.bsky.social

"Our newest racer has arrived. Welcome to the Galactic League!" STAR WARS: Galactic Racer™ has officially fired up its engines and is now available worldwide on PS5, Xbox Series X|S, and PC. https://starwarsgalacticracer.com/

All of us here at Fuse Games have been pouring everything into this game, and to see the reviews coming in has been truly humbling. From all of us on the development team- thank you.

STAR WARS: Galactic Racer™@starwarsgracer.bsky.social

Reviewers are calling STAR WARS: Galactic Racer™ "a modern racing classic" and "a near perfect game". Launching worldwide on October 6th for PS5, Xbox Series X|S, and PC. Pre-order today: https://starwarsgalacticracer.com/

Fuse Games reposted

Star Wars: Galactic Racer | Reviews 10 - VGC 10 - Giant Bomb 10 - Gamers Heroes 9 - XGN 9 - Metro 9 - DayOne 9 - TechRadar 9 - GameSpot 9 - Press Start 9 - Noisy Pixel 9 - Shacknews 9 - Push Square 9 - TheSixthAxis 8.5 - Game Informer 8 - IGN 8 - CGM 8 - Slant 8 - GamesRadar MC: 88 OC: 88

“We knew from the first "Impeding!" we needed Kestar Bool to be instantly established as the entitled Caskadag that he is.” Kris Laudrum is the brilliant actor behind our antagonist- delivering an incredible performance that drips with arrogance and privilege.

STAR WARS: Galactic Racer™@starwarsgracer.bsky.social

"There's a reason why they call Kestar Bool the Champion!" Meet Kris Laudrum, the villainous voice behind the callous Caskadag Kestar Bool, in the next installment of the Sounds of the Galactic League series.

For a perennial showman like Darius Pax, we knew we’d need a voice actor with a big personality to match. Meet Andrew James Spooner- the voice behind this charismatic Besalisk.

STAR WARS: Galactic Racer™@starwarsgracer.bsky.social

"I want racing back, the way it was!" Meet Andrew James Spooner, the impassioned voice behind Galactic League founder Darius Pax, in the next instalment of the Sounds of the Galactic League series.

Fuse's Lead Concept Artist, James Lewis-Vines, talks about designing Hibi: “We landed on Hibi being Ardennian early, her extra forearms suited her chaotic-genius energy perfectly. Her workshop tells the same story: salvaged rebel hangar parts, built so she can work on vehicles from every angle.”

Fuse Games reposted

Settling the Score. Multi-award winning composer Gordy Haab and Fuse Games' Music & Narrative Director Nathaniel Daw discuss how they created the soundtrack for STAR WARS: Galactic Racer™ in the first instalment of Sounds of the Galactic League.

Fuse's Level Design Director, Adam Stone, discusses designing the paddock on Sentinel I: “Every paddock layout varies slightly from planet to planet, each framed by a vista that captures the core theme of its location."

The skim speeder is a new repulsorcraft to the Star Wars galaxy. Our Game Director, Bill Lane, tells us how it was conceptualised: “We grounded every vehicle in reality for immersive simulation, using a plane as the skim speeder’s analogue while shaping its own repulsorcraft DNA.”

Fuse’s Lead Concept Artist, James Lewis-Vines, shares how Kestar Bool’s design reflects his personality: “Kestar is all about opulence and status, with race-suit influences, Roman-emperor touches and gold details showing his ruthless, domineering nature.”

Fun fact: Tooka cats in STAR WARS: Galactic Racer™ are based on our developer's cat. Say hello to the virtual reimagining of Eri!

Fuse Games reposted

Star Wars: Galactic Racer was made with a core team of 75, supplemented by external development. "We're not doing that grow, shrink, grow, shrink process," says CEO Matt Webster. "And what we've done with this game is prove that is probably the model for AAA going forward" https://bit.ly/4wGMOT8

Fuse's Level Design Director on designing tracks for Jakku's iconic landscape: "Imperial Star Destroyer wreckage scars the war-torn planet of Jakku. While the wrecks provide great breathtaking compositional moments, it was also a design choice to create memorable player experiences."

STAR WARS: Galactic Racer™ has gone gold. 🏆 For a small UK studio, this is the stuff of dreams. High-speed Star Wars racing is back, in collaboration with Lucasfilm Games and published by Secret Mode.  Our CEO and co-Founder, Matt Webster, on what this moment means to us ➡️ buff.ly/1qtG8j0

Our newest racer has arrived! Welcome to the Galactic League… A huge thank you to the incredible Alex Hutchings for bringing Shade’s helmet into the real world. Take a closer look at those details…

We're hiring for two new roles! 🎞️ Lead Cinematic Artist 📽️ Cinematic Artist If you're a skilled cinematographer, visual communicator, motion capturer and can build game-ready cinematics from scratch, then we want to hear from you! Apply here ➡️ fusegames.com/careers

Fuse Games reposted

"It's beefy, drifty, and can be customized to suit your style!" In the first episode of Under the Hood with Hibi, our energetic Ardennian engineer shares her landspeeder expertise with Shade and outlines what makes this tank of the track tick.

Fun Fact: one of our vintage-themed skim speeders is inspired by a De Havilland Vampire jet flying backwards. Yes, really. 🔁🛩️