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Tried a web build of a little side project in Godot 4 and... yikes. I know web builds get more eyes/plays on itch, but this would probably drive more people away than it would attract.

It's built in the compatibility renderer so I guess I'm struggling with why the web build looks so much worse than the in-editor and desktop builds (which look the same). As far as I can tell I'm not using any web-incompatible world environment or camera settings features. 🙃

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Ok, got it solved. Sky mode in DirectionalLight3D set to anything other than "Light Only" seems to break lighting. Mipmaps of any sort break textures (at least when using nearest sampling).