brandon

brandon

@threadsmind.com

don't mind me. just makin some games. (he/him) 🎮 https://brandonmakesthings.itch.io/ ✨

80 followers136 following76 posts

Wild that it has been 10 years! Congrats to the team on the milestone!

Music Weeklies Challenge@musicweeklies.bsky.social

Did you know that the early beginnings of the Music Weeklies Challenge started in 2016? So let's celebrate 10 years by posting your favourite entry that you made for the challenge! #composer #musicproduction

brandon reposted

Replying to @deswalsh.bsky.social

You want to be anti ai? Then support people working without it, share their efforts and help them get seen and let them know you enjoy their efforts.

The patch notes of champions. "The Sun" Congrats on 10 years!

Sean Murray@nomansbsky.bsky.social

No Man's Sky Cosmos 📋Own A Space Station 🤝Alliances 🛰️Orbital Bases 📡Space Hulks 🚀Anniversary Expedition 🗺️Star Map 💎Deep-Space Looting 🪨Asteroid Belts 🦠Infested Outposts ☀️The Sun 🧙‍♀️Dev Commentary 🧲Tractor Beam ❄️Ice Fields 🪐Outposts ⛰️Improved Terrain 🔫Shipbreaking

I need a little diversion so I'm joining in the second fishing game jam (a little late). I'm hopig to prototype a little idea I've been bouncing around in the background recently. Some vibes, some magic??, and LOTS of fishing.

Is There a Fishing Minigame?@fishingminigames.bsky.social

We're officially one day into the second #GoneFishingGameJam and somehow we've made it to almost 200 people participating!! If you'd like to join, you've still got 6 days left to make a game! And if you've already joined, be sure to share your progress!! itch.io/jam/gone-fishing-game-jam-ii

The majority of my itch games are bitsy projects of various sizes. It is wonderful seeing bitsy turn 10 and bittersweet seeing the jams come to an end. Thanks for the lovely tool and ten years of jams!

adam le doux@adamledoux.net

bitsy is turning 10! to celebrate i've created an archive of every released version of bitsy, and i'm hosting an extra-special, extra-long 100th #bitsyjam :D blog.adamledoux.net/posts/2026-0...

brandon reposted

"Game dev is one of those jobs you only do when you really want to. It's not going to make your parents proud, you're unlikely to get rich in an industry that lays off people for making superhits, and its a demanding & confrontative job. Why would you let a machine do the thing you're here to do?"

Austin Wood@woodwould.bsky.social

I spent the last few months talking to over 30 game developers about generative AI. It began as a sort of interview survey but became a pretty comprehensive collection of arguments against the technology altogether. www.gamesradar.com/games/why-so...

brandon reposted

Introducing: OST Composing Jam: Overtime: You have a month to make an hour of soundtrack. This jam is an built for those of you who love going all in, and we're encouraging collaboration to bring together cohesive, complete soundtracks. 📆 Starts May. 🎼 Join below. itch.io/jam/ost-comp...

itch.ioOST Composing Jam: OvertimeA game jam from 2026-05-01 to 2026-06-01 hosted by Lone Rabbit. You have a month to make an hour of soundtrack. Up for the challenge? Welcome aboard. INTRODUCTION OST Composing Jam is back with anothe...

Praise be! And all hail max width properties! Seriously, supporting Steam Deck up through ultrawides in UI heavy games was rough previously. This feature will save a lot of time. Looking forward to 4.7! #Godot

The extra space for array properties in the editor is a very close second. 🙏 The Godot contributors are knocking these QoL features out of the park recently.

My week has been more busy than I'd hoped, but I'm making some decent progress on this jam game. I got some jiggly burger physics implemented on "fishing" bait. #GoneFishingGameJam

Just spent more time than I'd like to admit debugging why my Godot game would not close properly. Turns out there's currently a bug with accessing lambdas in static methods or autoloads. The one time I break my "no lambdas" rule... 🙃

Tried a web build of a little side project in Godot 4 and... yikes. I know web builds get more eyes/plays on itch, but this would probably drive more people away than it would attract.

It's built in the compatibility renderer so I guess I'm struggling with why the web build looks so much worse than the in-editor and desktop builds (which look the same). As far as I can tell I'm not using any web-incompatible world environment or camera settings features. 🙃

Ok, got it solved. Sky mode in DirectionalLight3D set to anything other than "Light Only" seems to break lighting. Mipmaps of any sort break textures (at least when using nearest sampling).

brandon reposted

I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮

brandon reposted

Take me down to the Parallax city where the far moves slow and the near moves quickly

These are some excellent updates!

Godot Engine@godotengine.org

#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6

brandon reposted

When ever one of those AI bros tires to tell you that artist are gatekeeping art remember that pros, armatures, hobbyist all stopped what they where doing to provide guidance to a newbie artist over the shared experience that "this one angle is hard to draw"

Anime News Network@animenewsnetwork.com

The "Frieren Looking Up" Art Trend attracted some Big Names in Animation! Excited for Season 2?