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I started making a procedural planetary system generator, starting from a raw list of elemental abundances + a bunch of formulas for various minerals it's still pretty buggy but it's really cool to me that it's working at all

my dream here is to have a lot of weird emergent behavior caused by the random variation (which follows a log-normal distribution) I want titan-like seas of liquid methane, planets with crusts composed of 90% carbonate rocks, atmospheres that are primarily argon, etc I'm already not that far off

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