Rink 0.9.0 released! rinkcalc.app/releases/0.9... Repo is also moving to codeberg: codeberg.org/tiffany/rink
Tiffany
Tiffany
@tiffany.moe
aka https://social.treehouse.systems/@tiffany she/her (english), ela/dela (português)
41 followers64 following38 posts
I finally got terrain rendering working reliably without lag or crashes www.youtube.com/watch?v=Ut9c...
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I was struggling for hours yesterday to get this to work, but thankfully there was this super helpful forum thread from 2011: www.gamedev.net/forums/topic...
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i turned it into a drawing in the year 58,515 an interstellar ship tears through space at 99.9999% lightspeed, travelling to some far away place. the extremely blueshifted light is enough to heat its exotic hull to the point of incandescence
there's something kinda poetic about the idea of travelling so fast the cosmic microwave background radiation gets blueshifted all the way up to an intense visible light... a ship travelling so fast it sees the face of creation, and burns under a primordial fury long forgotten to the universe...
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Firefly Aerospace just released their Blue Ghost Moon landing video, this view is rather special... Source: www.youtube.com/watch?v=NpHh... #BGM1
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Hey NPR artist! 👋 At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d. 🧵Thread🧵 👇
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Replying to @mattnava.bsky.social
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
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some good #atproto info from a nice writeup by @alexia.bsky.cyrneko.eu whtwnd.com/alexia.bsky....
nice write up! I think this kind of "atproto: for activitypub devs" is really helpful right now. a couple notes/replies in thread...
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