We were ultra privileged to introduce Tire Boy at this year's @dayofthedevs.org SGF Edition, check it out here! youtu.be/-Hr6Q2hln_M?... Here's a little bit about the people making Tire Boy, starting with those who weren't on camera.
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Adam Myhill (@adammyhill.bsky.social) is directing cinematic sequences for Tire Boy! He's best known for co-creating Unity's Cinemachine camera system and more recently Black Eye for Unreal, and is a legendary fixture in video games (he worked on NBA Street Vol. 2! i mean cmon)
Andy Chmilenko (@lanowen.sucks) is building systems & tools for Tire Boy! Andy is a physics major but for some reason he is making Tire Boy. We appreciate him for it. He worked on a bunch of mobile games (LEGO Legacy: Heroes Unboxed, Uno & Friends) and other cool real time 3D projects.
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Thomas Tobin (@thomastobin3d.bsky.social) is art directing Tire Boy! But more than that, he built a pipeline for procedural map generation (using Houdini) that is getting more exciting features every week. Here's a talk he gave at GDC about it a couple years ago: www.youtube.com/watch?v=nN3P...