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current things are mostly cleanup and internal rewrites for better hydration. Suspense is a beast 😅

Sure is. When I wrote the original hydration APIs, we didn't have concurrency, Server Components, streaming data hydration etc to deal with. Support for those have kinda been tacked on as we've explored how to make each thing work, now it's time to go back and fix some of the core stuff.

Great stuff for a talk btw how things being designed 7 years ago are still used but don't necessarily support modern patterns and need re-thinking 💡

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