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⚠️ Important: Starting with dev 5, all resource types will generate .uid files, making references path-agnostic. These files are editor-only but should be added to version control for proper data sync. We’d love your feedback on this change! #godot #godotengine godotengine.org/article/dev-...

godotengine.orgDev snapshot: Godot 4.4 dev 5With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.

Having a bunch of small files can be bad for partitions that use NTFS as a filesystem, as they round up in size; even if their data is less than a kilobyte. This causes project sizes to be inflated the more you have these tiny files lying around, and it gets worse the bigger your project is.

Seems like a problem with NTFS more than anything, but fair enough, I guess.

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