Post

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

i never actually tried adding more than one player. this is so good lol

1 repost49 likes

:) :) agreed "splash around" is such a good description, it really does feel like a fluid sim at times haha