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Intro screen implemented, plus lots of tweaks here and there. What do you think?

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Beautiful parallax scrolling! Sounds very faithful to the DMG too. Would love to see a Luigi mode, like in DX 2.0 Will the GB Bridge work with GBC games too, or only DMG? SMB Deluxe with increased resolution would be awesome. A new golden age of GBA ports awaits 👀

Thanks! Everything in DX 2.0 will be included here (+ a bit more) Keep in mind that I've moved away from GB Bridge to native GBA ports (or "matching reimplementations" done by AI), which serves me as a base to later implement my code, pixelart, and enhancements. Read here: bsky.app/profile/toru...

Iván Delgado@toruzz.com

I want to talk about a big change in this project that may disappoint some people. As some of my friends know, I started planning GB Bridge many years ago because, at the time, it seemed like the only feasible way to "port" GB games to the GBA. (1/5)

I know some people feel very strongly about this, and I get it, but I still think this was a good move. At the end of the day, I didn't get as much interest from romhackers as I'd hoped for (not talking about fans, of course, they were super excited!), so removing all that complexity is a good thing

Oh, and replying to your question: one nice thing about this approach is that I'm no longer limited to a particular console: not only DMG and GBC, but porting games from consoles like NES is possible now.

Since you can see so much of the screen and the enemies coming from further away, this might be great for my 3yo who is getting into games but is still learning the jump timing to stomp a goomba.