Post

My new game is getting rediciously complex. ๐Ÿ˜… Plan a fire place -> new calendar entry. Building has started. Now change fire place -> new entry for removal of the old and build of the new. Now change fire place before that phase starts -> update existing entry no removal cost. #gamedev #indiedev

The amount of data and granularity that has to be tracked for this to work is wild. ๐Ÿ˜„ It's like an undo-history on steroids.

0 reposts0 likes

I thought about adding undo features to the world creation process for the game I'm making, but that was going to be an utter NIGHTMARE given the entirely first-person/VR interface, so instead I just have better reversion options: Revert to Start of Editing, Revert to Last Save. :B

Yeah, that makes sense. :D But for my game I need to log absolutely every small detail, because I need to be able to show every cent spent on the house renovation and with time as an extra dimension. So the undo function almost comes for free. ^^