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With so many eyes on us, we decided to do an AMA! Feel free to ask us anything and we'll respond in replies!

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I hope so. I wanna fight the real Mettaton Neo it feels like such a robbery to have it thrown at us only to get 1 shot. I get why for the story but its like one of the strongest monsters in the underground...Mods like this are the perfect way to give us the fight

Will there be a way to remap keys My keyboard can't handle 4 inputs at once which makes sans no hit way harder. I've tried applications that can rebind keys, but none of them can remap 1 key to multiple keys. It would also be nice to have it only effect Undertale and not my whole PC

It took around 2 months to do, and there's still a lot of bugs floating around that aren't patched yet. It'll be awhile before it's in a stable state, but worth it for the sake of making development easier.

Will we be [legally] allowed to investigate, modify, play around with, and redistribute Undertale Plus code (both within data.win injects and external binaries), and will parts of the code (patchfiles, installers, etc.) be open-source? Or is the project going to be closed-source.

I saw comments specifying PC support only, but Linux counts as a PC (technically), too. And Linux also uses a copy of Undertale on Steam. Is there any potential for a Linux port of the game or is it gonna be Windows exclusive?

I don't really have a question but I gotta say Thanks for bringing A wonderful idea and I Really hope it gets made with that Being said you'll always have a loyal fan here And I hope And everyone working on the project has a wonderful day 😊

Is it possible to make an android version that makes you put files from a PC copy of undertale for it to work? The sonic mania decomp does something similar where you need to put in the data.rsdk file from a PC copy of the game, so that it isn't piracy.

will there be an option in the future for the aspect ratio to match the original, but still be in widescreen? the screenshots provided of the game in widescreen expand the screen horizontally, which isn't ideal. I talked about this in the server, but it's nice to ask it here for other people to see

It has it's own folder directory called "UNDERTALEPLUS" in Local. Your vanilla Undertale saves won't carry over unless you manually do so and they won't be affected by anything you do in the game.

What are y'all's favorite details within the setting and time of Undertale added from other fanworks that you personally like headcanoning into it? (Right now, I think my favorite HAS to be Papyrus's genocide run sock goodbye note from Doctor Megalo! It really shows how his heart strikes true.)

Do you plan on adding any story add-ons to this? Since this is basically gonna be a sorta mod hub, I wouldn't be surprised if there were a few add-ons that added additional story features.

It'll be a tutorial how to make custom character on the game? And how multiplayer will or not change something on the playthrough, like only the host can do?

The original creator (Cibles) had this in her mind for years before pitching it to a programmer (LuigiUTMC) back in February of 2024. We started forming a team a few months after that.

Will any routes be altered? Specifically some plot holes relating to some neutral route (flowey still wanting to do genocide even after the sans fight and alphys being your freind even if you only spare monster kid)

How will the 4th wall break elements work with the multiple save slots? After Omega Flowey “deletes” your save can you go to others? Could you put your true pacifist run on a different save slot before a true reset? Questions like that.