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ahh this is such a fun thing to look at again, but now with the context of knowing all the things you'd go on to make afterwards! Also it never stops blowing my mind knowing how hand-cranked all the 3D and physics is.

You can make an AIR app with captive runtime and then replace the swf inside with any version. This one had a few sizing issues that I fixed with a swf decompiler/editor (JPESX)