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That bit about seeing the game clearly is everything to me. So many projects that petered out because I started something without quite knowing where I was heading or what I wanted them to be. Learning to really think about and visualize what the final product looks like is such a valuable skill.

I've been realizing the same thing. my 2 most recent indie release both had that in common: I had a super clear idea of what the game was, and it didn't really chance much during development after the initial prototyping.