Post
However, these systems aren't enough on their own. Player action should always inform camera behavior. When the player double jumps, they have indicated they want more height. We snap the camera's vertical target to match where they performed the double jump, and then resume normal behavior.
5 reposts72 likes
Oh yeah if you like this post and want to try this camera out we have a free two hour long standalone prologue out now on Steam :) store.steampowered.com/app/1562410/...
store.steampowered.comSlime 64 on SteamSlime 64 is a 3D collect-a-thon platformer inspired by retro classics! Play as elemental Slimes and collect assorted Bells & Whistles to help these unlikely heroes team up, combine their abilities...
@ryanlaley.bsky.social this is absolute perfection, in case you want to gush about it.