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All together now! This is back with auto camera direction and lookahead enabled, which I disabled for the above clips to demonstrate the vertical behavior. I'm very pleased with how it's developed! It feels like the camera frames what I would expect to see very well through various gamestates.
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Oh yeah if you like this post and want to try this camera out we have a free two hour long standalone prologue out now on Steam :) store.steampowered.com/app/1562410/...
Part 2! bsky.app/profile/wave...
So glad people are as interested in 3D Platformer cameras as I am! Let's cover some things I missed in the first thread. (With some #GameDev WIP areas from the final game thrown in!) First: "autocam!" The camera will automatically rotate to frame the direction the player is moving.
I didn't cover it in this thread, but we also have some rules around "lookahead" where the camera target moves ahead of the player We do have a move that dashes forward and the lookahead is okay for that, but for a crazier example @seandick.net has been COOKING bsky.app/profile/sean...
@ryanlaley.bsky.social this is absolute perfection, in case you want to gush about it.