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All the (base) battle mechanics are DONE! (plus a demonstration battle) Day 16 / 3 Months #gamedev #godot #pixelart

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less content and more polish, because we're still unsure what SFX style we're going for... (Like bitcrushed or "clean" sounding SFX) We need to also top off the overworld/first floor of the map, as well as balance everything..! So we've got time and a little bit to go.