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I use Xash for the engine and Quake for the game code!

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Just curious, this is using the Xash3d Quake wrapper? What level are you like implementing all the movement and skeletal stuff at because I feel that'd be difficult in vanilla QuakeC, is it extended in some way to take advantage of GoldSrc or Xash features?

I'm not using that wrapper. It's a direct port. You could pull this off with QuakeC since that client/server code only sends off whats being done for the engine to handle so you can still take full advantage of Xash features even then.