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Some pickup sounds for gun and ammo! #gamedev #indiedev

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I wouldn't doubt it. I have modded Half-Life for well over a decade so that influence will probably be with me for the rest of my life.

Just curious, this is using the Xash3d Quake wrapper? What level are you like implementing all the movement and skeletal stuff at because I feel that'd be difficult in vanilla QuakeC, is it extended in some way to take advantage of GoldSrc or Xash features?