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We’ve actually been working on this for nearly 10 years now. Our first public version released on GitHub even before the first Yarn Spinner game it was made for (Night in the Woods) released. It just takes time to get the word out! 😆

Oh gosh, I think 5 years ago we were still rewriting our compiler to get out away from the complete fragility of 1.x 😆 We’re lucky now we’ve really strengthened the internals and the modularised different components now we get to concentrate on the fun stuff! 🎉

We’d love to hear about your tool, too. I keep an eye on all the Yarn derivatives, promote their stuff and often get inspired by their additions.

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It’s a very domain specific DSL, and the game hasn’t been announced yet. I really liked the “like a screenplay” approach (though I relaxed this slightly in the interest of implementation speed), compared to my previous DSL which was more like a programming language.