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Just as I was looking for a solution for my own game! I see Godot support, so I gotta ask, is it a 1:1 C# port of the Unity plugin? If so, is it considered a first class port or will it receive updates a while after Unity? Just wanna make sure since a 1 to 1 YS for Godot is definitely worth 50$.

The Godot version is free. Functionality is _almost_ the same as the Unity one, and uses all the same terminology and even the same DLLs for a lot of it. The port is led by a community member of ours so it tends to be slightly behind but not meaningfully. Maybe slightly less docs/samples.

We don’t sell them as a bundle if that’s what you mean? But v3 is out now for Godot just like it is for Unity. It has v3 features and v3 docs. It tends to be a matter of days behind Unity, if that. And that’s mostly because we

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…are long-time Unity devs who develop there first. We’ve got plans to do more Godot in the future, but improvement to YS core (the engine-agnostic bit) for v3 was most of our recent dev time.

Oh, I understand that the Unity version comes first. I was just hoping to get the certainty of maintenance that comes with the price tag rather than it being maintained by someone else, even if that person is super competent. Not a comment on the quality of the product, just a personal preference.