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Something we've got cooking behind the scenes: lots of folks use Yarn Spinner for voice-acted games, and we're building tools for managing the entire VO process, from prep to recording to editing.

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Our voiceover tool (name TBD, give us ideas!) takes your Yarn Spinner project and produces an end-to-end script that's easy for your actors to read through. Add delivery notes to ensure you get the perfect take.

When you're recording, tell the tool which character's lines you're getting, and we'll highlight the ones your actor should perform. All of the lines are still visible, so your actor has all the context they need.

Once you've got a recording, drop it back into the tool, and we'll identify the regions of spoken voice. Link regions to your written lines, and export all of your audio at once, all with the right file names, ready for use in-game!

Our current internal name for this tool is 'Jon and Paris got so mad at cutting up hundreds of lines of audio for a client game they had to make an app about it'. We're sure there's a better idea out there somewhere. Anyway. Talk more soon 💚

Names... Loom? Wait no that's already- Something with sound and textiles maybe 🤔 Clatter? Soundweave? Voice Fabric? Or something simple, Yarn VO? Builds off established name, says exactly what it is, just a bit plain. Naming is so hard!

Soundweave unironically rocks but it evokes something more about music than voice audio. Yarn Studio was what I thought would make the most sense but it's already taken by someone who was working on YS support in JetBrains. It is so hard!