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LNC is one of our fave events of the year. We play demos, nerd out, and are continually impressed by the quality of games featured. But we also use it as a key indicator year-on-year, seeing the diversity of engines + tools used. And once again, this year had loads of games which use Yarn Spinner 💚

Fellow Traveller@fellowtraveller.games

🌟 Presenting the LudoNarraCon 2026 Official Selection 🌟 🎮 51 narrative indie games 🗓️ October 8–15 PT on Steam 💙 Supported by @jacobgeller.com, @lookingfor.game, @remapradio.bsky.social & @thisweekinvideogames.com 🌐 More info at bit.ly/FTLNC2026 📬 Sign up for our newsletter to stay updated!

over time it looks like: • more people are using non-Unity engines • more people are foregoing third-party tools to roll their own solutions to things like dialogue • among those who do use third-party tools, Yarn Spinner is growing, but so is a really interesting diversity of new tools! 🎉

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